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Tides of numenera ashen imitation6/26/2023 ![]() Fixed button text overlap in the credits screen.The keybind display in the Journal Screen should be correctly re-localized when the language is changed.The Crisis Objectives Window is now anchored to the side of the HUD to prevent it from appearing too close to the center of the screen in ultra-wide resolutions.The Crisis Objectives Window should no longer block mouse input when hidden.Fettle icons on the HUD portraits should now immediately appear when applied.Item and Ability quick menus should have their states correctly retained when deactivated/reactivated.Fixed a text overrun issue on the Ability Info Window.Collision trigger hazards only use interrupts when set to do so.Adult Rhin now correctly uses her own attitude value, rather than child Rhin.Player characters can now equip/unequip items on their turn in combat.Fixed issues with combat in the Bloom Heart Exterior and the Anechoic Lazaret.Ensure edge boundary disables when switching input modes.Adjusted enemy Initiative values across the game.This should reduce cases where enemies would all rush a single target at the start of a fight. Adjusted Crisis AI to prevent enemies from clumping around a single target.Fixed an issue wherein it was difficult to interact with Gar-koto using a controller.The Last Castoff can gain abilities from other character types at Tiers 5 and 6.Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. ![]() This allows players without mouse wheels to remap the zoom functions.
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